The builder pattern creates a complex object step by step. The Builder interface specifies the steps required to create the final item. This builder operates independently of the object's creation process. The process of creating objects is controlled by a class called Director. Furthermore, the builder pattern explains how to isolate an object from its creation. The same creation approach can result in distinct representations of the object.
The UML class diagram above defines the following classes, interfaces, and objects:
The builder pattern is useful in the following situations: