This pattern is used when there is a one-to-many relationship between things, such as when one object is modified, all dependent objects are automatically alerted. This design enables a single object, known as the subject, to publish changes to its state, and other observer objects that rely on the subject are immediately notified of any changes to its state.
The classes, interfaces, and objects in the above UML class diagram are defined as follows.
The Observer design pattern is appropriate for the following cases: