Pointers are variables that store the memory address of another variable rather than the current value. These variables can be of several types: int, float, and char. Programmers can use this memory address to indirectly access and modify data.
In C++, a pointer is defined as a variable that stores another variable's memory address. It is done by placing an asterisk (*) before the name of the pointer variable to indicate that it contains the address of a variable of a specified type.
In C++, pointer initialization is the process of assigning a specific memory address to a pointer variable at the time of declaration or later in the code. This is accomplished with the address-of operator (&) or by assigning it the address of another variable.
A null pointer in C++ is expressly set to point to nullptr, indicating that it does not point to any valid memory location. Null pointers indicate the lack of an object.
Pointer arithmetic includes operations like addition and subtraction on pointers. For example, incrementing a pointer advances it to the next element in an array, whereas subtracting one pointer from another returns the number of elements between them.
Pointers are variables that hold memory addresses, whereas arrays are groups of elements of the same type stored in adjacent memory locations. While arrays can be accessed using pointers, pointers offer greater flexibility, such as dynamic memory allocation.
An array of pointers is a collection in which every element is a pointer. This is handy for constructing arrays that can point to various data structures, as well as for managing dynamic memory allocations for arrays of variable sizes.
A pointer to a pointer is a variable that contains the address of another pointer, enabling several levels of indirection. This is useful for dynamically allocated multidimensional arrays or when you need to change a pointer in a function.
Passing pointers to functions allows them to read and alter the original data directly. This is commonly used for efficiency, particularly with huge data structures, because it avoids copying the data.
Returning a pointer from a function enables the function to provide access to dynamically allocated memory or other objects produced within it.